Update Replay
This commit is contained in:
parent
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28
.idea/workspace.xml
generated
28
.idea/workspace.xml
generated
@ -5,13 +5,14 @@
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<change beforePath="$PROJECT_DIR$/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/workspace.xml" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Mario-AI-Interface.jar" beforeDir="false" afterPath="$PROJECT_DIR$/Mario-AI-Interface.jar" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Mario-AI-Interface.jar.js" beforeDir="false" afterPath="$PROJECT_DIR$/Mario-AI-Interface.jar.js" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Mario-AI-Interface/reps/f_l_sav.rep" beforeDir="false" afterPath="$PROJECT_DIR$/Mario-AI-Interface/reps/f_l_sav.rep" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Mario-AI-Interface/src/Play.java" beforeDir="false" afterPath="$PROJECT_DIR$/Mario-AI-Interface/src/Play.java" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Mario-AI-Interface/src/agents/ReplayAgent.java" beforeDir="false" afterPath="$PROJECT_DIR$/Mario-AI-Interface/src/agents/ReplayAgent.java" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Mario-AI-Interface/src/engine/core/MarioForwardModel.java" beforeDir="false" afterPath="$PROJECT_DIR$/Mario-AI-Interface/src/engine/core/MarioForwardModel.java" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Mario-AI-Interface/src/engine/core/MarioGame.java" beforeDir="false" afterPath="$PROJECT_DIR$/Mario-AI-Interface/src/engine/core/MarioGame.java" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/data/questionare.csv" beforeDir="false" afterPath="$PROJECT_DIR$/data/questionare.csv" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/main.py" beforeDir="false" afterPath="$PROJECT_DIR$/main.py" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/templates/GameAnnotation.html" beforeDir="false" afterPath="$PROJECT_DIR$/templates/GameAnnotation.html" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/templates/GameAnnotation2.html" beforeDir="false" afterPath="$PROJECT_DIR$/templates/GameAnnotation2.html" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/templates/GameOver.html" beforeDir="false" afterPath="$PROJECT_DIR$/templates/GameOver.html" afterDir="false" />
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</list>
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<option name="SHOW_DIALOG" value="false" />
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<option name="HIGHLIGHT_CONFLICTS" value="true" />
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@ -47,16 +48,17 @@
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<option name="hideEmptyMiddlePackages" value="true" />
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<option name="showLibraryContents" value="true" />
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</component>
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<component name="PropertiesComponent">{
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"keyToString": {
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"RunOnceActivity.OpenProjectViewOnStart": "true",
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"RunOnceActivity.ShowReadmeOnStart": "true",
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"SHARE_PROJECT_CONFIGURATION_FILES": "true",
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"WebServerToolWindowFactoryState": "false",
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"last_opened_file_path": "C:/Users/duaho/Projects/website materials/MarioWeb/templates",
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"nodejs_package_manager_path": "npm"
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<component name="PropertiesComponent"><![CDATA[{
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"keyToString": {
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"RunOnceActivity.OpenProjectViewOnStart": "true",
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"RunOnceActivity.ShowReadmeOnStart": "true",
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"SHARE_PROJECT_CONFIGURATION_FILES": "true",
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"WebServerToolWindowFactoryState": "false",
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"last_opened_file_path": "C:/Users/duaho/Documents/Python Projects/evogym",
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"nodejs_package_manager_path": "npm",
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"settings.editor.selected.configurable": "application.passwordSafe"
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}
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}</component>
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}]]></component>
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<component name="RecentsManager">
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<key name="CopyFile.RECENT_KEYS">
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<recent name="C:\Users\duaho\Projects\website materials\MarioWeb\templates" />
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@ -209,6 +211,8 @@
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<workItem from="1671001937679" duration="1407000" />
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<workItem from="1671278879840" duration="3791000" />
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<workItem from="1675757773553" duration="7165000" />
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<workItem from="1675829047440" duration="2956000" />
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<workItem from="1676377283551" duration="34000" />
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</task>
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<servers />
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</component>
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@ -229,7 +233,7 @@
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<component name="com.intellij.coverage.CoverageDataManagerImpl">
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<SUITE FILE_PATH="coverage/MarioWeb$MarioWeb.coverage" NAME="MarioWeb Coverage Results" MODIFIED="1669305478201" SOURCE_PROVIDER="com.intellij.coverage.DefaultCoverageFileProvider" RUNNER="coverage.py" COVERAGE_BY_TEST_ENABLED="true" COVERAGE_TRACING_ENABLED="false" WORKING_DIRECTORY="" />
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<SUITE FILE_PATH="coverage/MarioWeb$test.coverage" NAME="test Coverage Results" MODIFIED="1668079935841" SOURCE_PROVIDER="com.intellij.coverage.DefaultCoverageFileProvider" RUNNER="coverage.py" COVERAGE_BY_TEST_ENABLED="true" COVERAGE_TRACING_ENABLED="false" WORKING_DIRECTORY="$PROJECT_DIR$" />
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<SUITE FILE_PATH="coverage/MarioWeb$Flask__main_py_.coverage" NAME="Flask (main.py) Coverage Results" MODIFIED="1675781448695" SOURCE_PROVIDER="com.intellij.coverage.DefaultCoverageFileProvider" RUNNER="coverage.py" COVERAGE_BY_TEST_ENABLED="true" COVERAGE_TRACING_ENABLED="false" WORKING_DIRECTORY="$PROJECT_DIR$" />
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<SUITE FILE_PATH="coverage/MarioWeb$Flask__main_py_.coverage" NAME="Flask (main.py) Coverage Results" MODIFIED="1675839259180" SOURCE_PROVIDER="com.intellij.coverage.DefaultCoverageFileProvider" RUNNER="coverage.py" COVERAGE_BY_TEST_ENABLED="true" COVERAGE_TRACING_ENABLED="false" WORKING_DIRECTORY="$PROJECT_DIR$" />
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<SUITE FILE_PATH="coverage/MarioWeb$Flask__main_py___1_.coverage" NAME="Flask (main.py) (1) Coverage Results" MODIFIED="1668079945407" SOURCE_PROVIDER="com.intellij.coverage.DefaultCoverageFileProvider" RUNNER="coverage.py" COVERAGE_BY_TEST_ENABLED="true" COVERAGE_TRACING_ENABLED="false" WORKING_DIRECTORY="" />
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</component>
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</project>
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@ -28,11 +28,11 @@ public class Play {
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// String levelPath = String.format("/app/levels/group%s/%s.txt", groupID, levelName); // For web
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// String repPath = String.format("/files/tmp.rep"); // For web
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// game.setLives(10);
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// String levelPath = String.format("./levels/group%s/%s.txt", groupID, levelName); // For local
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// String repPath = String.format("./reps/%s_sav.rep", levelName); // For local
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/* game.setLives(10);
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String levelPath = "./levels/group0/f_l.txt"; // For local
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String repPath = "./reps/f_l_sav.rep"; */ // For local
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// MarioResult r2 = game.playGame(getLevel(levelPath), repPath);
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// MarioResult tmpResult = game.playGame(Replay.getRepAgentFromFile(repPath),getLevel(levelPath), 200, repPath);
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//game.playGame(Replay.getRepAgentFromFile(repPath),getLevel(levelPath), 30, repPath,20);
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// MarioGame game2 = new MarioGame();
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//FIXME: Debug Use
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@ -58,7 +58,7 @@ public class Play {
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return playGameMain(levelName, 5, false,30,16);
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}
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public static void replayGameMain(String levelName, int lives, int time, int col){
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public static MarioResult replayGameMain(String levelName, int lives, int time, int col){
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String levelPath = String.format("/app/levels/%s.lvl", levelName); // For web
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String repPath = String.format("/files/%s_sav.rep", levelName); // For web
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@ -67,7 +67,7 @@ public class Play {
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game = new MarioGame();
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game.setLives(lives);
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game.playGame(Replay.getRepAgentFromFile(repPath),getLevel(levelPath), time, repPath,col);
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return game.playGame(Replay.getRepAgentFromFile(repPath),getLevel(levelPath), time, repPath,col);
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}
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public static void stopReplay(){
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game.stopGame();
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@ -3,17 +3,25 @@ package agents;
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import engine.core.MarioAgent;
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import engine.core.MarioForwardModel;
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import engine.core.MarioTimer;
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import engine.helper.GameStatus;
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public class ReplayAgent implements MarioAgent {
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import java.awt.event.KeyAdapter;
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import java.awt.event.KeyEvent;
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public class ReplayAgent extends KeyAdapter implements MarioAgent {
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private int p;
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private final boolean[][] actions;
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private boolean isPressed;
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private boolean[][] actions;
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private MarioForwardModel marioForwardModel;
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@Override
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public void initialize(MarioForwardModel model, MarioTimer timer) {
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marioForwardModel = model;
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}
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public ReplayAgent(boolean[][] actions) {
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this.actions = actions;
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isPressed = false;
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this.p = 0;
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}
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@ -23,13 +31,43 @@ public class ReplayAgent implements MarioAgent {
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@Override
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public boolean[] getActions(MarioForwardModel model, MarioTimer timer) {
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if (p >= actions.length)
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return new boolean[5];
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return this.actions[p++];
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if(!isPressed){
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if (p >= actions.length)
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return new boolean[5];
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return this.actions[p++];
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}else{
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System.out.println("return true");
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return new boolean[]{true, true, true, true, true};
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}
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}
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@Override
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public String getAgentName() {
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return "ReplayAgent";
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}
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@Override
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public void keyPressed(KeyEvent e) {
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toggleKey(e.getKeyCode(), true);
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}
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@Override
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public void keyReleased(KeyEvent e) {
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toggleKey(e.getKeyCode(), false);
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}
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private void toggleKey(int keyCode, boolean isPressed) {
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if(keyCode == KeyEvent.VK_Q){
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if(isPressed){
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this.isPressed = true;
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System.out.println("Pressed");
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}else{
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this.isPressed = false;
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}
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}
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}
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}
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@ -205,7 +205,7 @@ public class MarioForwardModel {
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*/
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public final int obsGridHeight = MarioGame.tileHeight;
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private MarioWorld world;
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public MarioWorld world;
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// stats
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private int fallKill;
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@ -232,7 +232,7 @@ public class MarioForwardModel {
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* @return a clone from the current forward model state
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*/
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public MarioForwardModel clone() {
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MarioForwardModel model = new MarioForwardModel(this.world.clone());
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MarioForwardModel model = new MarioForwardModel(this.world);
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model.fallKill = this.fallKill;
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model.stompKill = this.stompKill;
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model.fireKill = this.fireKill;
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@ -1,5 +1,6 @@
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package engine.core;
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import java.awt.event.KeyEvent;
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import java.util.ArrayList;
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import java.awt.*;
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import java.awt.event.KeyAdapter;
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@ -11,7 +12,7 @@ import engine.helper.GameStatus;
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import engine.helper.MarioActions;
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import engine.helper.Replay;
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public class MarioGame {
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public class MarioGame extends KeyAdapter{
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/**
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* the maximum time that agent takes for each step
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*/
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@ -170,7 +171,7 @@ public class MarioGame {
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ArrayList<MarioEvent> gameEvents = new ArrayList<>();
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ArrayList<MarioAgentEvent> agentEvents = new ArrayList<>();
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boolean midBreak = false;
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int segNum = 0;
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while (this.world.gameStatus == GameStatus.RUNNING) {
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if (!this.pause) {
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@ -183,13 +184,20 @@ public class MarioGame {
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agentTimer = new MarioTimer(MarioGame.maxTime);
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//get actions
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boolean[] actions = this.agent.getActions(new MarioForwardModel(this.world.clone()), agentTimer);
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boolean[] actions = this.agent.getActions(new MarioForwardModel(this.world), agentTimer);
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if (MarioGame.verbose) {
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if (agentTimer.getRemainingTime() < 0 && Math.abs(agentTimer.getRemainingTime()) > MarioGame.graceTime) {
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System.out.println("The Agent is slowing down the game by: "
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+ Math.abs(agentTimer.getRemainingTime()) + " msec.");
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}
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}
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// mid break
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if(actions[1]&&actions[2]){
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this.world.gameStatus = GameStatus.LOSE;
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midBreak = true;
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break;
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}
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// update world
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this.world.update(actions);
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gameEvents.addAll(this.world.lastFrameEvents);
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@ -213,9 +221,8 @@ public class MarioGame {
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}
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}
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MarioResult res = new MarioResult(this.world, gameEvents, agentEvents);
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if (!resultPath.isEmpty()) {
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if (!resultPath.isEmpty()&&!midBreak) {
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Replay.saveReplay(resultPath, res.getAgentEvents());
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//showNewWindow(this.window);
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}
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return new MarioResult(this.world, gameEvents, agentEvents);
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}
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@ -223,10 +230,32 @@ public class MarioGame {
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public void stopGame(){
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this.world.gameStatus = GameStatus.LOSE;
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}
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@Override
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public void keyPressed(KeyEvent e) {
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toggleKey(e.getKeyCode(), true);
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}
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@Override
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public void keyReleased(KeyEvent e) {
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toggleKey(e.getKeyCode(), false);
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}
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private void toggleKey(int keyCode, boolean isPressed) {
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if(keyCode == KeyEvent.VK_Q){
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if(isPressed){
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stopGame();
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System.out.println("Pressed mg");
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}
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}
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}
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public void setLives(int lives) {
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this.initialLives = lives;
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}
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}
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@ -166,3 +166,8 @@ IP,Style,Frequency,Age,Gender
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127.0.0.1,B,A,A,A,A,A,,
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127.0.0.1,A,A,A,A,A,A,,
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127.0.0.1,A,A,A,A,A,A,,
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127.0.0.1,A,A,A,A,A,A,,
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127.0.0.1,A,A,A,A,A,A,,
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127.0.0.1,A,A,A,A,A,A,,
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127.0.0.1,A,A,A,A,A,A,,
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127.0.0.1,A,A,A,A,A,A,,
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@ -37,7 +37,7 @@
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.popwindow {
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width:500px;
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height:550px;
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height:580px;
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border:3px solid #ff928e;
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visibility: hidden;
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position: absolute;
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@ -168,7 +168,8 @@
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<div id="replayWindow" class="popwindow">
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<div id="replayWindowGame">
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</div>
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<div align="center"><button onClick='closeReplayWindow()'>Close Window</button></div>
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<p>Click "Q" to stop playing and quit</p>
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<div align="center" id = "replayButton"><button onClick='closeReplayWindow()'>Close Window</button></div>
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</div>
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@ -206,14 +207,19 @@ function Replay(id){
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if(id==1){
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console.log("{{level1}}")
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var replayWindow=document.getElementById("replayWindow");
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var replayButton=document.getElementById("replayButton");
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replayWindow.style.visibility = 'visible';
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cjCall("Play", "replayGameMain", "{{level1}}",5,30,16);
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var result = cjCall("Play", "replayGameMain", "{{level1}}",5,30,16);
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result.then(function(){replayButton.style.visibility = 'visible'});
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}else if(id==2){
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console.log("{{level2}}")
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var replayWindow=document.getElementById("replayWindow");
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var replayButton=document.getElementById("replayButton");
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replayWindow.style.visibility = 'visible';
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gameWindow = document.createElement("div")
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cjCall("Play", "replayGameMain", "{{level2}}",5,30,16);
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var result = cjCall("Play", "replayGameMain", "{{level2}}",5,30,16);
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result.then(function(){replayButton.style.visibility = 'visible'});
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}else{
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}
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@ -224,8 +230,10 @@ function Replay(id){
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<script>
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function closeReplayWindow(){
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var replayWindow=document.getElementById("replayWindow");
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var replayButton=document.getElementById("replayButton");
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cjCall("Play", "stopReplay");
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replayWindow.style.visibility = 'hidden';
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replayWindow.style.visibility = 'hidden';
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replayButton.style.visibility = 'hidden';
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}
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window.onload=function(){
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closeReplayWindow();
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@ -116,7 +116,8 @@
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<div id="replayWindow" class="popwindow">
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<div id="replayWindowGame">
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</div>
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<div align="center"><button onClick="closeReplayWindow()">Close Window</button></div>
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<p>Click "Q" to stop playing and quit</p>
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<div align="center" id = "replayButton"><button onClick='closeReplayWindow()'>Close Window</button></div>
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</div>
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@ -153,18 +154,25 @@ function Replay(id){
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if(id==1){
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console.log("{{level1}}")
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var replayWindow=document.getElementById("replayWindow");
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var replayButton=document.getElementById("replayButton");
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replayWindow.style.visibility = 'visible';
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cjCall("Play", "replayGameMain", "{{level1}}",5,30,16);
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var result = cjCall("Play", "replayGameMain", "{{level1}}",5,30,16);
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result.then(function(){replayButton.style.visibility = 'visible'});
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}else if(id==2){
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console.log("{{level2}}")
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var replayWindow=document.getElementById("replayWindow");
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var replayButton=document.getElementById("replayButton");
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replayWindow.style.visibility = 'visible';
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cjCall("Play", "replayGameMain", "{{level2}}",5,30,16);
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var result = cjCall("Play", "replayGameMain", "{{level2}}",5,30,16);
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result.then(function(){replayButton.style.visibility = 'visible'});
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}else if(id==3){
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console.log("{{level2}}")
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var replayWindow=document.getElementById("replayWindow");
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var replayButton=document.getElementById("replayButton");
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replayWindow.style.visibility = 'visible';
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cjCall("Play", "replayGameMain", "{{level3}}",5,30,16);
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var result = cjCall("Play", "replayGameMain", "{{level3}}",5,30,16);
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result.then(function(){replayButton.style.visibility = 'visible'});
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}else{
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console.log("No such ID")
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}
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@ -175,7 +183,10 @@ function Replay(id){
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<script>
|
||||
function closeReplayWindow(){
|
||||
var replayWindow=document.getElementById("replayWindow");
|
||||
replayWindow.style.visibility = 'hidden';
|
||||
var replayButton=document.getElementById("replayButton");
|
||||
cjCall("Play", "stopReplay");
|
||||
replayWindow.style.visibility = 'hidden';
|
||||
replayButton.style.visibility = 'hidden';
|
||||
}
|
||||
window.onload=function(){
|
||||
closeReplayWindow();
|
||||
|
Loading…
Reference in New Issue
Block a user