Update Shining Death Info
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parent
85fde930f8
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8
.idea/workspace.xml
generated
8
.idea/workspace.xml
generated
@ -3,10 +3,8 @@
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<component name="ChangeListManager">
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<list default="true" id="c32bfd4e-6189-47f3-9d6c-c1825d3d7e5f" name="Changes" comment="">
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<change beforePath="$PROJECT_DIR$/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/workspace.xml" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Mario-AI-Interface/reps/f_l_sav.rep" beforeDir="false" afterPath="$PROJECT_DIR$/Mario-AI-Interface/reps/f_l_sav.rep" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Mario-AI-Interface/src/Play.java" beforeDir="false" afterPath="$PROJECT_DIR$/Mario-AI-Interface/src/Play.java" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Mario-AI-Interface/src/engine/helper/Replay.java" beforeDir="false" afterPath="$PROJECT_DIR$/Mario-AI-Interface/src/engine/helper/Replay.java" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/main.py" beforeDir="false" afterPath="$PROJECT_DIR$/main.py" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/templates/GameTutorial.html" beforeDir="false" afterPath="$PROJECT_DIR$/templates/GameTutorial.html" afterDir="false" />
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</list>
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<option name="SHOW_DIALOG" value="false" />
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<option name="HIGHLIGHT_CONFLICTS" value="true" />
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@ -213,7 +211,7 @@
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<workItem from="1677563906178" duration="5318000" />
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<workItem from="1677572224495" duration="2432000" />
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<workItem from="1677595224096" duration="799000" />
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<workItem from="1677674512203" duration="3759000" />
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<workItem from="1677674512203" duration="4789000" />
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</task>
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<servers />
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</component>
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@ -235,6 +233,6 @@
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<SUITE FILE_PATH="coverage/MarioWeb$MarioWeb.coverage" NAME="MarioWeb Coverage Results" MODIFIED="1669305478201" SOURCE_PROVIDER="com.intellij.coverage.DefaultCoverageFileProvider" RUNNER="coverage.py" COVERAGE_BY_TEST_ENABLED="true" COVERAGE_TRACING_ENABLED="false" WORKING_DIRECTORY="" />
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<SUITE FILE_PATH="coverage/MarioWeb$test.coverage" NAME="test Coverage Results" MODIFIED="1668079935841" SOURCE_PROVIDER="com.intellij.coverage.DefaultCoverageFileProvider" RUNNER="coverage.py" COVERAGE_BY_TEST_ENABLED="true" COVERAGE_TRACING_ENABLED="false" WORKING_DIRECTORY="$PROJECT_DIR$" />
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<SUITE FILE_PATH="coverage/MarioWeb$Flask__main_py_.coverage" NAME="Flask (main.py) Coverage Results" MODIFIED="1677224605926" SOURCE_PROVIDER="com.intellij.coverage.DefaultCoverageFileProvider" RUNNER="coverage.py" COVERAGE_BY_TEST_ENABLED="true" COVERAGE_TRACING_ENABLED="false" WORKING_DIRECTORY="$PROJECT_DIR$" />
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<SUITE FILE_PATH="coverage/MarioWeb$Flask__main_py___1_.coverage" NAME="Flask (main.py) (1) Coverage Results" MODIFIED="1677679335503" SOURCE_PROVIDER="com.intellij.coverage.DefaultCoverageFileProvider" RUNNER="coverage.py" COVERAGE_BY_TEST_ENABLED="true" COVERAGE_TRACING_ENABLED="false" WORKING_DIRECTORY="" />
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<SUITE FILE_PATH="coverage/MarioWeb$Flask__main_py___1_.coverage" NAME="Flask (main.py) (1) Coverage Results" MODIFIED="1677818556977" SOURCE_PROVIDER="com.intellij.coverage.DefaultCoverageFileProvider" RUNNER="coverage.py" COVERAGE_BY_TEST_ENABLED="true" COVERAGE_TRACING_ENABLED="false" WORKING_DIRECTORY="" />
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</component>
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</project>
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@ -41,12 +41,12 @@ public class Play {
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public static byte[] playJavaGame(){
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MarioGame game = new MarioGame();
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game.setLives(20);
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game.setLives(3);
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String levelPath = "./levels/group0/lvl1.lvl"; // For local
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String repPath = "./reps/f_l_sav.rep"; // For local
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//MarioGame.verbose = true;
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//Play Game
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MarioResult tmpResult = game.playGame(new HumanAgent(false),getLevel(levelPath), 100, repPath,30);
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MarioResult tmpResult = game.playGame(new HumanAgent(false),getLevel(levelPath), 10, repPath,30);
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//Replay
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//MarioResult tmpResult = game.playGame(Replay.getRepAgentFromFile(repPath),getLevel(levelPath), 30, repPath,30);
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return Replay.serializeAgentEvents(tmpResult.getAgentEvents());
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@ -16,6 +16,7 @@ public class MarioRender extends JComponent implements FocusListener {
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public static final int TICKS_PER_SECOND = 24;
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private float scale;
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private int renderBuffer;
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private GraphicsConfiguration graphicsConfiguration;
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int frame;
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@ -57,23 +58,44 @@ public class MarioRender extends JComponent implements FocusListener {
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drawStringDropShadow(og, "Buttons: " + pressedButtons, 0, 2, 1);
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}
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//Render Status Info
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boolean renderOcuppied = false;
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switch (world.gameStatus){
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case LOSE:
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drawString(og,"Game Over! ",64,40,1,1.5f);
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drawString(og,"YOU LOSE! ",66,56,1,1.5f);
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renderOcuppied = true;
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break;
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case TIME_OUT:
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drawString(og,"Game Over! ",64,40,1,1.5f);
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drawString(og,"Time OUT ",66,56,1,1.5f);
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renderOcuppied = true;
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break;
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case WIN:
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drawString(og,"CONGRATULATION!",32,40,1,1.5f);
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drawString(og,"YOU WIN!!",64,56,1,1.5f);
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renderOcuppied = true;
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break;
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}
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if (!renderOcuppied){
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System.out.println(renderBuffer);
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if(world.deathBuffer > 999){
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renderBuffer = 150;
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}
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if(renderBuffer>0){
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if((renderBuffer/10)%2 == 1){
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drawString(og,"YOU LOSE ONE LIFE!!",56,56,1,1f);
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}else{
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drawString(og,"YOU LOSE ONE LIFE!!",56,56,0,1f);
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}
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renderBuffer--;
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}
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}
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if (scale > 1) {
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g.drawImage(image, 0, 0, (int) (256 * scale), (int) (240 * scale), null);
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} else {
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