Update Death Time & Speed
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1083a4ca03
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12
.idea/workspace.xml
generated
12
.idea/workspace.xml
generated
@ -3,14 +3,10 @@
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<component name="ChangeListManager">
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<list default="true" id="c32bfd4e-6189-47f3-9d6c-c1825d3d7e5f" name="Changes" comment="">
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<change beforePath="$PROJECT_DIR$/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/workspace.xml" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/IDManager.py" beforeDir="false" afterPath="$PROJECT_DIR$/IDManager.py" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Mario-AI-Interface/reps/f_l_sav.rep" beforeDir="false" afterPath="$PROJECT_DIR$/Mario-AI-Interface/reps/f_l_sav.rep" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Mario-AI-Interface/src/Play.java" beforeDir="false" afterPath="$PROJECT_DIR$/Mario-AI-Interface/src/Play.java" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Mario-AI-Interface/src/engine/core/MarioRender.java" beforeDir="false" afterPath="$PROJECT_DIR$/Mario-AI-Interface/src/engine/core/MarioRender.java" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Mario-AI-Interface/src/engine/helper/Assets.java" beforeDir="false" afterPath="$PROJECT_DIR$/Mario-AI-Interface/src/engine/helper/Assets.java" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/data/annotation.csv" beforeDir="false" afterPath="$PROJECT_DIR$/data/annotation.csv" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Mario-AI-Interface/src/engine/core/MarioGame.java" beforeDir="false" afterPath="$PROJECT_DIR$/Mario-AI-Interface/src/engine/core/MarioGame.java" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Mario-AI-Interface/src/engine/core/MarioWorld.java" beforeDir="false" afterPath="$PROJECT_DIR$/Mario-AI-Interface/src/engine/core/MarioWorld.java" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/data/questionare.csv" beforeDir="false" afterPath="$PROJECT_DIR$/data/questionare.csv" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/main.py" beforeDir="false" afterPath="$PROJECT_DIR$/main.py" afterDir="false" />
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</list>
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<option name="SHOW_DIALOG" value="false" />
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<option name="HIGHLIGHT_CONFLICTS" value="true" />
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@ -217,7 +213,7 @@
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<workItem from="1677563906178" duration="5318000" />
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<workItem from="1677572224495" duration="2432000" />
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<workItem from="1677595224096" duration="799000" />
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<workItem from="1677674512203" duration="1323000" />
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<workItem from="1677674512203" duration="2230000" />
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</task>
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<servers />
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</component>
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@ -239,6 +235,6 @@
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<SUITE FILE_PATH="coverage/MarioWeb$MarioWeb.coverage" NAME="MarioWeb Coverage Results" MODIFIED="1669305478201" SOURCE_PROVIDER="com.intellij.coverage.DefaultCoverageFileProvider" RUNNER="coverage.py" COVERAGE_BY_TEST_ENABLED="true" COVERAGE_TRACING_ENABLED="false" WORKING_DIRECTORY="" />
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<SUITE FILE_PATH="coverage/MarioWeb$test.coverage" NAME="test Coverage Results" MODIFIED="1668079935841" SOURCE_PROVIDER="com.intellij.coverage.DefaultCoverageFileProvider" RUNNER="coverage.py" COVERAGE_BY_TEST_ENABLED="true" COVERAGE_TRACING_ENABLED="false" WORKING_DIRECTORY="$PROJECT_DIR$" />
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<SUITE FILE_PATH="coverage/MarioWeb$Flask__main_py_.coverage" NAME="Flask (main.py) Coverage Results" MODIFIED="1677224605926" SOURCE_PROVIDER="com.intellij.coverage.DefaultCoverageFileProvider" RUNNER="coverage.py" COVERAGE_BY_TEST_ENABLED="true" COVERAGE_TRACING_ENABLED="false" WORKING_DIRECTORY="$PROJECT_DIR$" />
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<SUITE FILE_PATH="coverage/MarioWeb$Flask__main_py___1_.coverage" NAME="Flask (main.py) (1) Coverage Results" MODIFIED="1677675778967" SOURCE_PROVIDER="com.intellij.coverage.DefaultCoverageFileProvider" RUNNER="coverage.py" COVERAGE_BY_TEST_ENABLED="true" COVERAGE_TRACING_ENABLED="false" WORKING_DIRECTORY="" />
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<SUITE FILE_PATH="coverage/MarioWeb$Flask__main_py___1_.coverage" NAME="Flask (main.py) (1) Coverage Results" MODIFIED="1677679335503" SOURCE_PROVIDER="com.intellij.coverage.DefaultCoverageFileProvider" RUNNER="coverage.py" COVERAGE_BY_TEST_ENABLED="true" COVERAGE_TRACING_ENABLED="false" WORKING_DIRECTORY="" />
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</component>
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</project>
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@ -211,6 +211,12 @@ public class MarioGame extends KeyAdapter{
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replayBreak = true;
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//break;
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}
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if(world.deathBuffer >0){
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actions = new boolean[6];
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world.deathBuffer -= 30;
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}else{
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world.deathBuffer = 0;
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}
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// update world
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this.world.update(actions);
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@ -234,6 +240,11 @@ public class MarioGame extends KeyAdapter{
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}
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}
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}
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//Pause 1 second before return
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try {
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Thread.sleep(1000);
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} catch (InterruptedException e) {}
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MarioResult res = new MarioResult(this.world, gameEvents, agentEvents);
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if (!resultPath.isEmpty()&&!replayBreak) {
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Replay.saveReplay(resultPath, res.getAgentEvents());
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@ -30,6 +30,8 @@ public class MarioWorld {
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public int airStart, airTime;
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public ArrayList<MarioEvent> lastFrameEvents;
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public int deathBuffer;
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// private int segTime = -1;
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// private int passedSegs = 0;
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private MarioEvent[] killEvents;
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@ -59,6 +61,7 @@ public class MarioWorld {
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this.lives = 0;
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this.kills = 0;
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this.deaths = 0;
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this.deathBuffer = 0;
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}
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public void initializeVisuals(GraphicsConfiguration graphicsConfig) {
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@ -241,6 +244,9 @@ public class MarioWorld {
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}
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this.mario.x = (float)(newTileX * 16.0 + 8);
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this.mario.y = (float)(newTileY * 16.0);
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//Death Buffer
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deathBuffer = 1000;
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}
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public int[][] getSceneObservation(float centerX, float centerY, int detail) {
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@ -360,10 +366,6 @@ public class MarioWorld {
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if (this.currentTimer > 0) {
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this.currentTimer -= 30;
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// if (this.segTime > 0 && (int) (this.mario.x / 256) > this.passedSegs) {
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// this.passedSegs = (int) (this.mario.x / 256);
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// this.currentTimer = Math.min(this.currentTimer + this.segTime, 2 * this.segTime) ;
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// }
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if (this.currentTimer <= 0) {
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this.currentTimer = 0;
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this.timeout();
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@ -408,6 +408,8 @@ public class Mario extends MarioSprite {
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if (this.world.lives <= 0) {
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this.world.lose();
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} else {
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world.deathBuffer = 1000;
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xa = 0;
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this.world.lives -= 1;
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this.world.deaths += 1;
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world.pauseTimer = 3 * POWERUP_TIME;
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@ -430,6 +432,8 @@ public class Mario extends MarioSprite {
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} else if (invulnerableTime <= 0) {
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this.world.lives -= 1;
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this.world.deaths += 1;
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world.deathBuffer = 1000;
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xa = 0;
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world.pauseTimer = 3 * POWERUP_TIME;
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}
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}
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@ -206,3 +206,5 @@ IP,Style,Frequency,Age,Gender
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1,B,A,A,C,A,A,,
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1,A,A,A,D,A,A,,
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1,A,A,A,B,A,A,,
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2,A,A,A,A,A,A,,
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1,A,A,A,A,A,A,,
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