MayHeCome/Assets/Animation/测试用/TestAnimation.cs

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2024-12-18 09:55:34 +00:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TestAnimation : MonoBehaviour
{
public GameObject prefab; // 拖放预制体到这个变量
public int maxCount = 15; // 最大创建数量
private void Start()
{
StartCoroutine(SpawnPrefabs());
}
private IEnumerator SpawnPrefabs()
{
int count = 0;
while (count < maxCount)
{
// 随机生成时间间隔
float waitTime = Random.Range(0.5f, 1.5f);
yield return new WaitForSeconds(waitTime);
// 创建预制体
Instantiate(prefab, transform.position, Quaternion.identity);
count++; // 增加计数
}
}
}