MayHeCome/Assets/仪式/C#/RemainsItem.cs

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2024-12-18 09:55:34 +00:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public enum RemainsKind
{
YishiRemains,
ScreeenRemains
}
[CreateAssetMenu(fileName = "遗物", menuName = "仪式/遗物")]
public class RemainsItem : ScriptableObject
{
public RemainsKind kind;
[Header("精灵")]
public Sprite remainssprite;
[Header("概率权重")]
public Rates rates;
[Header("权重")]
public int WightNum;
[Header("遗物描述")]
public string Miaosu;
[Header("内容描述")]
public string ContectMiaosu;
[Header("功能描述")]
public string BuffMiaosu;
}