29 lines
624 B
C#
29 lines
624 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public enum RemainsKind
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{
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YishiRemains,
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ScreeenRemains
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}
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[CreateAssetMenu(fileName = "遗物", menuName = "仪式/遗物")]
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public class RemainsItem : ScriptableObject
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{
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public RemainsKind kind;
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[Header("精灵")]
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public Sprite remainssprite;
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[Header("概率权重")]
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public Rates rates;
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[Header("权重")]
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public int WightNum;
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[Header("遗物描述")]
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public string Miaosu;
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[Header("内容描述")]
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public string ContectMiaosu;
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[Header("功能描述")]
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public string BuffMiaosu;
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}
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