28 lines
639 B
C#
28 lines
639 B
C#
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.EventSystems;
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public class TooltipManager : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
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{
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private GameObject TextObj;
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private void Start()
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{
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TextObj = transform.Find("<22><><EFBFBD><EFBFBD>").gameObject;
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TextObj.SetActive(false);
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}
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>UIͼƬ<CDBC><C6AC><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD>
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public void OnPointerEnter(PointerEventData eventData)
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{
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// <20><>ʾText
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TextObj.SetActive(true);
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}
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>뿪UIͼƬ<CDBC><C6AC><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD>
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public void OnPointerExit(PointerEventData eventData)
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{
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// <20><><EFBFBD><EFBFBD>Text
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TextObj.SetActive(false);
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}
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}
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