MayHeCome/Assets/仪式/C#/TooltipManager.cs

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C#
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2024-12-18 09:55:34 +00:00
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
public class TooltipManager : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
{
private GameObject TextObj;
private void Start()
{
TextObj = transform.Find("<22><><EFBFBD><EFBFBD>").gameObject;
TextObj.SetActive(false);
}
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>UIͼƬ<CDBC><C6AC><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD>
public void OnPointerEnter(PointerEventData eventData)
{
// <20><>ʾText
TextObj.SetActive(true);
}
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>뿪UIͼƬ<CDBC><C6AC><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD>
public void OnPointerExit(PointerEventData eventData)
{
// <20><><EFBFBD><EFBFBD>Text
TextObj.SetActive(false);
}
}