MayHeCome/Assets/ChengHui/Script/BuildingsManager.cs

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2024-12-18 09:55:34 +00:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BuildingsManager : Singleton<BuildingsManager>
{
[Header("建筑脚本")]
public Sun_Buildings sun;
public Tree_Buildings tree;
public Barracks_Buildings barracks;
public WoodSculpture_Buildings woodSculpture;
//建筑参数
public bool isDragActive = false;
}