MayHeCome/Assets/Exoa/Common/Packages/UIElements/Editor/UnityEngine/Range.cs

23 lines
236 B
C#
Raw Normal View History

2024-12-18 09:55:34 +00:00
using System;
namespace UnityEngine
{
public struct Range
{
public float min
{
get;
set;
}
public float max
{
get;
set;
}
public Range(float min, float max)
{
this.min = min;
this.max = max;
}
}
}