MayHeCome/Assets/Scripts/Battle/BattleBlobWarrior.cs

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2024-12-18 09:55:34 +00:00
using System.Collections;
using System.Collections.Generic;
using Cysharp.Threading.Tasks;
using DG.Tweening;
using UnityEngine;
public class BattleBlobWarrior : BattleBlobJob
{
public async override UniTaskVoid Attack(BattleBlob battleBlob, GameObject target)
{
var enemy = target.GetComponent<EnemyController>();
enemy.Health -= (int) battleBlob.AttackDamage;
enemy.rigid.DOMoveX(enemy.rigid.position.x + battleBlob.AttactBackDistance, 0.1f);
}
}