MayHeCome/Assets/Scripts/Blob/AddEfficiencyBuff.cs

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2024-12-18 09:55:34 +00:00
using UnityEngine;
public class AddEfficiencyBuff: ScriptableObject, BuffElement
{
public float MaxTime = 0;
public float CurrentTime = 0;
public string description;
public float multiplier = 1f;
public float add = 0f;
public void OnStaringEffect(BlobController blob)
{
blob.buffMultiplier += multiplier;
blob.buffAdder += add;
}
public void OnEndingEffect(BlobController blob)
{
blob.buffMultiplier -= multiplier;
blob.buffAdder -= add;
}
}