MayHeCome/Assets/Scripts/Buffs/团志成城.cs

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2024-12-18 09:55:34 +00:00
using UnityEngine;
namespace Buffs
{
public class : ScriptableObject, BuffElement
{
/// <summary>
/// 这个改成根据toggle触发
/// </summary>
public bool IsEnabled => true;
public void OnStaringEffect(Buildings blob)
{
}
public void OnUpdatingEffect(Buildings blob)
{
}
public void OnEndingEffect(Buildings blob)
{
}
private int blobNum = 0;
// public void OnBeforeComputing(Buildings buildings)
// {
// if (!IsEnabled) return;
// blobNum = buildings.TuanZi_Num;
// buildings.Click_efficiency += blobNum * 0.2f;
// }
//
// /// <summary>
// /// 团子数量可能在Update中发生变化因此使用之前的记录的值
// /// </summary>
// /// <param name="buildings"></param>
// public void OnAfterComputing(Buildings buildings)
// {
// if (!IsEnabled) return;
// buildings.Click_efficiency -= blobNum * 0.2f;
// }
}
}