47 lines
1.1 KiB
C#
47 lines
1.1 KiB
C#
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using UnityEngine;
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namespace Buffs
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{
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public class 团志成城: ScriptableObject, BuffElement
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{
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/// <summary>
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/// 这个改成根据toggle触发?
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/// </summary>
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public bool IsEnabled => true;
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public void OnStaringEffect(Buildings blob)
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{
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}
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public void OnUpdatingEffect(Buildings blob)
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{
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}
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public void OnEndingEffect(Buildings blob)
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{
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}
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private int blobNum = 0;
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// public void OnBeforeComputing(Buildings buildings)
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// {
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// if (!IsEnabled) return;
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// blobNum = buildings.TuanZi_Num;
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// buildings.Click_efficiency += blobNum * 0.2f;
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// }
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//
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// /// <summary>
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// /// 团子数量可能在Update中发生变化,因此使用之前的记录的值
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// /// </summary>
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// /// <param name="buildings"></param>
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// public void OnAfterComputing(Buildings buildings)
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// {
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// if (!IsEnabled) return;
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// buildings.Click_efficiency -= blobNum * 0.2f;
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// }
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}
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}
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