using System.Collections; using System.Collections.Generic; using UnityEngine; public class TestAnimation : MonoBehaviour { public GameObject prefab; // 拖放预制体到这个变量 public int maxCount = 15; // 最大创建数量 private void Start() { StartCoroutine(SpawnPrefabs()); } private IEnumerator SpawnPrefabs() { int count = 0; while (count < maxCount) { // 随机生成时间间隔 float waitTime = Random.Range(0.5f, 1.5f); yield return new WaitForSeconds(waitTime); // 创建预制体 Instantiate(prefab, transform.position, Quaternion.identity); count++; // 增加计数 } } }