using UnityEngine;
namespace Buffs
{
public class 团志成城: ScriptableObject, BuffElement
{
///
/// 这个改成根据toggle触发?
///
public bool IsEnabled => true;
public void OnStaringEffect(Buildings blob)
{
}
public void OnUpdatingEffect(Buildings blob)
{
}
public void OnEndingEffect(Buildings blob)
{
}
private int blobNum = 0;
// public void OnBeforeComputing(Buildings buildings)
// {
// if (!IsEnabled) return;
// blobNum = buildings.TuanZi_Num;
// buildings.Click_efficiency += blobNum * 0.2f;
// }
//
// ///
// /// 团子数量可能在Update中发生变化,因此使用之前的记录的值
// ///
// ///
// public void OnAfterComputing(Buildings buildings)
// {
// if (!IsEnabled) return;
// buildings.Click_efficiency -= blobNum * 0.2f;
// }
}
}