using UnityEngine; namespace Buffs { public class 团志成城: ScriptableObject, BuffElement { /// /// 这个改成根据toggle触发? /// public bool IsEnabled => true; public void OnStaringEffect(Buildings blob) { } public void OnUpdatingEffect(Buildings blob) { } public void OnEndingEffect(Buildings blob) { } private int blobNum = 0; // public void OnBeforeComputing(Buildings buildings) // { // if (!IsEnabled) return; // blobNum = buildings.TuanZi_Num; // buildings.Click_efficiency += blobNum * 0.2f; // } // // /// // /// 团子数量可能在Update中发生变化,因此使用之前的记录的值 // /// // /// // public void OnAfterComputing(Buildings buildings) // { // if (!IsEnabled) return; // buildings.Click_efficiency -= blobNum * 0.2f; // } } }