using UnityEngine; using UnityEngine.UI; using UnityEngine.EventSystems; public class TooltipManager : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler { private GameObject TextObj; private void Start() { TextObj = transform.Find("描述").gameObject; TextObj.SetActive(false); } // 当鼠标进入UI图片区域时调用 public void OnPointerEnter(PointerEventData eventData) { // 显示Text TextObj.SetActive(true); } // 当鼠标离开UI图片区域时调用 public void OnPointerExit(PointerEventData eventData) { // 隐藏Text TextObj.SetActive(false); } }