using System.Collections; using System.Collections.Generic; using UnityEngine; public class ContactArea : MonoBehaviour { public Buildings buildings; public bool isCountacting; public RectTransform panel; private float panel_InitHeight; private float self_InitHeight; private void Start() { isCountacting = false; buildings = transform.parent.GetComponent(); panel_InitHeight = panel.GetHeight(); self_InitHeight = transform.Find("Area2").GetComponent().size.y; } private void Update() { Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); RaycastHit hit; if (Physics.Raycast(ray, out hit, 8f)) { if (hit.transform.parent == transform) { if (!isCountacting) { isCountacting = true; buildings.ContactBuildingsArea(); transform.Find("Area2").gameObject.SetActive(true); } } } else { if (isCountacting) { isCountacting = false; buildings.ExitBuildingsArea(); transform.Find("Area2").gameObject.SetActive(false); } } float deno = (panel.GetHeight() - panel_InitHeight)/116; transform.Find("Area2").GetComponent().size = new Vector3(transform.Find("Area2").GetComponent().size.x, self_InitHeight+deno*1.8f, transform.Find("Area2").GetComponent().size.z); transform.Find("Area2").GetComponent().center = new Vector3(transform.Find("Area2").GetComponent().center.x, deno * 0.9f, transform.Find("Area2").GetComponent().center.z); } private void OnMouseEnter() { } private void OnMouseExit() { } }