using UnityEditor; using UnityEditor.Callbacks; namespace UnityEngine.Style.Icon { [InitializeOnLoad] internal static class EditorFontAwesome { static EditorFontAwesome( ) { if( EditorApplication.isPlayingOrWillChangePlaymode ) return; EditorApplication.delayCall += Initizlie; } private static void Initizlie( ) { if( EditorApplication.isPlayingOrWillChangePlaymode ) return; FontAwesomeInfo.Initialize( ); } } }