using System;
namespace UnityEngine.UIElements.Expansions
{
public class H2 : Label
{
public new class UxmlFactory : UxmlFactory
{
internal const string ElementName = "H2";
internal const string UxmlNamespace = "UnityEngine.UIElements";
public override string uxmlName
{
get
{
return "H2";
}
}
public override string uxmlQualifiedName
{
get
{
return "UnityEngine.UIElements.H2";
}
}
}
public static readonly new string ussClassName = "unity-headline";
public static readonly string headlineClassName = "unity-headline-2";
private static readonly string labelUssClassName = "unity-label";
public H2() : this(null)
{
}
public H2(string text) : base(text)
{
base.RemoveFromClassList(H2.labelUssClassName);
base.AddToClassList(H2.ussClassName);
base.AddToClassList(H2.headlineClassName);
}
}
}