using System; namespace UnityEngine.UIElements.Expansions { public class H2 : Label { public new class UxmlFactory : UxmlFactory { internal const string ElementName = "H2"; internal const string UxmlNamespace = "UnityEngine.UIElements"; public override string uxmlName { get { return "H2"; } } public override string uxmlQualifiedName { get { return "UnityEngine.UIElements.H2"; } } } public static readonly new string ussClassName = "unity-headline"; public static readonly string headlineClassName = "unity-headline-2"; private static readonly string labelUssClassName = "unity-label"; public H2() : this(null) { } public H2(string text) : base(text) { base.RemoveFromClassList(H2.labelUssClassName); base.AddToClassList(H2.ussClassName); base.AddToClassList(H2.headlineClassName); } } }