using UnityEngine; public class AddEfficiencyBuff: ScriptableObject, BuffElement { public float MaxTime = 0; public float CurrentTime = 0; public string description; public float multiplier = 1f; public float add = 0f; public void OnStaringEffect(BlobController blob) { blob.buffMultiplier += multiplier; blob.buffAdder += add; } public void OnEndingEffect(BlobController blob) { blob.buffMultiplier -= multiplier; blob.buffAdder -= add; } }