using System.Collections; using System.Collections.Generic; using UnityEngine; public class Stone_Buildings : Buildings { /* public override bool Check_Upgrade() { if (Resources.Instance.stone > upgrade_Needs[Level - 1]) { return true; } return false; }*/ public override void AddResources_Click() { Resources.Instance.stone += Level * 5; //Debug.Log("Click_Tree"); } public override void AddResources_Auto() { Resources.Instance.stone += Level - 1; } }