using System.Collections; using System.Collections.Generic; using UnityEngine; public class SpecailBuff_Sacrifice : SpecailBuff_Buildings { [Header("所属建筑")] public Sacrifice_Buildings sacrifice_Building; // Start is called before the first frame update // Update is called once per frame void Update() { } public void Sacrifice_Buff_1() { } public void Sacrifice_Buff_2() { } public void Sacrifice_Buff_3() { } }