using System; namespace UnityEngine.UIElements.Expansions { public class H1 : Label { public new class UxmlFactory : UxmlFactory { internal const string ElementName = "H1"; internal const string UxmlNamespace = "UnityEngine.UIElements"; public override string uxmlName { get { return "H1"; } } public override string uxmlQualifiedName { get { return "UnityEngine.UIElements.H1"; } } } public static readonly new string ussClassName = "unity-headline"; public static readonly string headlineClassName = "unity-headline-1"; private static readonly string labelUssClassName = "unity-label"; public H1() : this(null) { } public H1(string text) : base(text) { base.RemoveFromClassList(H1.labelUssClassName); base.AddToClassList(H1.ussClassName); base.AddToClassList(H1.headlineClassName); } } }