using System; namespace UnityEngine.UIElements.Expansions { public class H6 : Label { public new class UxmlFactory : UxmlFactory { internal const string ElementName = "H6"; internal const string UxmlNamespace = "UnityEngine.UIElements"; public override string uxmlName { get { return "H6"; } } public override string uxmlQualifiedName { get { return "UnityEngine.UIElements.H6"; } } } public static readonly new string ussClassName = "unity-headline"; public static readonly string headlineClassName = "unity-headline-6"; private static readonly string labelUssClassName = "unity-label"; public H6() : this(null) { } public H6(string text) : base(text) { base.RemoveFromClassList(H6.labelUssClassName); base.AddToClassList(H6.ussClassName); base.AddToClassList(H6.headlineClassName); } } }