using UnityEngine; namespace Febucci.UI.Examples { //Prevents this example to show up in the inspector, since it should be used only in the example scene (and so, not annoy you after you understand how this works) [AddComponentMenu("")] public class UsageExample : MonoBehaviour { public TypewriterByCharacter textAnimatorPlayer; [TextArea(3, 50), SerializeField] string textToShow = " "; private void Awake() { UnityEngine.Assertions.Assert.IsNotNull(textAnimatorPlayer, $"Text Animator Player component is null in {gameObject.name}"); } private void Start() { ShowText(); } public void ShowText() { textAnimatorPlayer.ShowText(textToShow); } } }