15 lines
306 B
C#
15 lines
306 B
C#
using UnityEngine;
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namespace Maskable
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{
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public interface IMasking
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{
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bool isAlive { get; }
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bool isMaskingEnabled { get; }
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// May return null.
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Material GetReplacement(Material original);
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void ReleaseReplacement(Material replacement);
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void UpdateTransformChildren(Transform transform);
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}
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}
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