28 lines
692 B
C#
28 lines
692 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class DayNightLightChanger : MonoBehaviour
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{
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public List<GameObject> DayActiveObjects = new();
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public List<GameObject> NightActiveObjects = new();
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void Start()
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{
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GameProcedureManager.Instance.OnNight += OnNight;
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GameProcedureManager.Instance.OnDay += OnDay;
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}
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public void OnNight()
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{
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DayActiveObjects.ForEach(o=>o.SetActive(false));
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NightActiveObjects.ForEach(o=>o.SetActive(true));
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}
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public void OnDay()
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{
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DayActiveObjects.ForEach(o=>o.SetActive(true));
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NightActiveObjects.ForEach(o=>o.SetActive(false));
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}
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}
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