60 lines
1.6 KiB
C#
60 lines
1.6 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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public class GlobalBuffSystem : Singleton<GlobalBuffSystem>, ISavable
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{
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public int ClickAdder = 0;
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public float ClickTimeMultiplier = 1f;
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public float ClickMultiplier = 1f;
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public float globalMultiplier = 1f;
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public float GlobalMultiplier
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{
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get => globalMultiplier;
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set
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{
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globalMultiplier = value;
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print($"Global Multiplier: {value}");
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}
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}
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public List<BuffElement> GlobalBuffs = new();
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public void Update()
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{
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GlobalBuffs.ForEach(g=>g.OnBeforeComputing());
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}
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public void LateUpdate()
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{
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GlobalBuffs.ForEach(g=>g.OnAfterComputing());
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}
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public string GetPath()
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{
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return this.GetPath();
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}
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public void LoadData(Dictionary<string, string> saveData)
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{
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ClickAdder = int.Parse(saveData.GetValueOrDefault("ClickAdder", "0"));
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ClickTimeMultiplier = float.Parse(saveData.GetValueOrDefault("ClickTimeMultiplier", "1"));
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ClickMultiplier = float.Parse(saveData.GetValueOrDefault("ClickMultiplier", "1"));
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GlobalMultiplier = float.Parse(saveData.GetValueOrDefault("GlobalMultiplier", "1"));
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}
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public Dictionary<string, string> SaveData()
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{
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return new Dictionary<string, string>()
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{
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["ClickAdder"] = ClickAdder.ToString(),
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["ClickTimeMultiplier"] = ClickTimeMultiplier.ToString(),
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["ClickMultiplier"] = ClickMultiplier.ToString(),
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["GlobalMultiplier"] = GlobalMultiplier.ToString(),
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};
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}
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}
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