37 lines
1.1 KiB
C#
37 lines
1.1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class TestAdd : MonoBehaviour
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{
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// Update is called once per frame
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void Update()
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{
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if (Input.GetKeyDown(KeyCode.Q))
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{
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Debug.Log("Add");
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Singleton<GameProcedureManager>.Instance.FaithCount+=1000;
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}
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if (Input.GetKeyDown(KeyCode.W))
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{
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//Debug.Log("Add");
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Singleton<GameProcedureManager>.Instance.WoodCount+=1000;
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}
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if (Input.GetMouseButtonDown(0)) // 检测鼠标左键点击
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{
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Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
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RaycastHit hit;
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if (Physics.Raycast(ray, out hit))
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{
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GameObject clickedObject = hit.collider.gameObject;
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string objectName = clickedObject.name;
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string parentName = clickedObject.transform.parent != null ? clickedObject.transform.parent.name : "无父物体";
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Debug.Log($"Clicked Object: {objectName}, Parent Object: {parentName}");
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}
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}
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}
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}
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