32 lines
744 B
C#
32 lines
744 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class TestAnimation : MonoBehaviour
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{
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public GameObject prefab; // 拖放预制体到这个变量
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public int maxCount = 15; // 最大创建数量
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private void Start()
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{
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StartCoroutine(SpawnPrefabs());
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}
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private IEnumerator SpawnPrefabs()
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{
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int count = 0;
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while (count < maxCount)
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{
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// 随机生成时间间隔
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float waitTime = Random.Range(0.5f, 1.5f);
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yield return new WaitForSeconds(waitTime);
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// 创建预制体
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Instantiate(prefab, transform.position, Quaternion.identity);
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count++; // 增加计数
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}
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}
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}
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