MayHeCome/Assets/ChengHui/Script/Building/Ruins/Ruins_Buildings.cs
2024-12-18 17:55:34 +08:00

44 lines
985 B
C#

using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class Ruins_Buildings : Buildings
{
[Header("ÌØÓÐÄÚÈÝ")]
public List<Ruins_Node> Node_List = new List<Ruins_Node>();
public Ruins_Node current_Node;
//public bool isProducing = true;
public State state = State.isResting;
public enum State
{
isResting, isDigging
}
public override void AddResources_Click()
{
}
public override void AddResources_Auto()
{
}
public override void SpecalUpdate()
{
if (current_Node!=null)
{
information_Panel.transform.Find("Panel/ProgressBar").GetComponent<Slider>().value = current_Node.progress;
}
else
{
information_Panel.transform.Find("Panel/ProgressBar").GetComponent<Slider>().value = 0;
}
}
public void StopandStart()
{
//isProducing = !isProducing;
}
}