MayHeCome/Assets/ChengHui/Script/Building/Sacrifice/SacrificeArea.cs
2024-12-18 17:55:34 +08:00

28 lines
807 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SacrificeArea : MonoBehaviour
{
public Sacrifice_Buildings sacrifice_Buildings;
private void OnTriggerEnter(Collider other)
{
Debug.Log(other.transform.name);
if (other.transform.name.Contains("Blob"))
{
if (other.gameObject.GetComponent<BlobController>().isDragging)
{
sacrifice_Buildings.BlobDragging = other.gameObject.GetComponent<BlobController>();
}
}
}
private void OnTriggerExit(Collider other)
{
if (sacrifice_Buildings.BlobDragging != null && other.transform == sacrifice_Buildings.BlobDragging.transform)
{
sacrifice_Buildings.BlobDragging = null;
}
}
}