40 lines
800 B
C#
40 lines
800 B
C#
using System;
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using System.Runtime.CompilerServices;
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namespace UnityEngine
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{
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public sealed class ResourceRequestAwaiter : INotifyCompletion
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{
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private ResourceRequest asyncOp;
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private Action continuation;
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public bool IsCompleted
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{
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get
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{
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return this.asyncOp.isDone;
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}
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}
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public ResourceRequestAwaiter(ResourceRequest asyncOp)
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{
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this.asyncOp = asyncOp;
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asyncOp.completed+=(new Action<AsyncOperation>(this.OnRequestCompleted));
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}
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public Object GetResult()
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{
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ResourceRequest expr_06 = this.asyncOp;
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if (expr_06 == null)
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{
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return null;
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}
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return expr_06.asset;
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}
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public void OnCompleted(Action continuation)
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{
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this.continuation = continuation;
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}
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private void OnRequestCompleted(AsyncOperation obj)
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{
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this.continuation();
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}
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}
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}
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