MayHeCome/Assets/Scripts/Buffs/团志成城.cs
2024-12-18 17:55:34 +08:00

47 lines
1.1 KiB
C#
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

using UnityEngine;
namespace Buffs
{
public class : ScriptableObject, BuffElement
{
/// <summary>
/// 这个改成根据toggle触发
/// </summary>
public bool IsEnabled => true;
public void OnStaringEffect(Buildings blob)
{
}
public void OnUpdatingEffect(Buildings blob)
{
}
public void OnEndingEffect(Buildings blob)
{
}
private int blobNum = 0;
// public void OnBeforeComputing(Buildings buildings)
// {
// if (!IsEnabled) return;
// blobNum = buildings.TuanZi_Num;
// buildings.Click_efficiency += blobNum * 0.2f;
// }
//
// /// <summary>
// /// 团子数量可能在Update中发生变化因此使用之前的记录的值
// /// </summary>
// /// <param name="buildings"></param>
// public void OnAfterComputing(Buildings buildings)
// {
// if (!IsEnabled) return;
// buildings.Click_efficiency -= blobNum * 0.2f;
// }
}
}