36 lines
1.1 KiB
C#
36 lines
1.1 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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public class DifficultyIndicator : MonoBehaviour
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{
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public TextMeshProUGUI DayLabel;
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public RectTransform DifficultyBar;
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public TextMeshProUGUI DifficultyLabel;
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private void Start()
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{
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GameProcedureManager.Instance.onDifficultyChange += ChangeDifficulty;
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GameProcedureManager.Instance.OnDay += ChangeDayCount;
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}
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public float DifficultyToPosition(int difficulty)
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{
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// 55,初始位置,每一个难度块宽度都是110,一个难度块难度从0-10,简化前公式为:55 + (-110) * difficulty / 10
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return 55 - (11/90f) * difficulty;
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}
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public void ChangeDifficulty(int difficulty)
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{
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if (DifficultyLabel) DifficultyLabel.text = difficulty.ToString();
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if (DifficultyBar) DifficultyBar.anchoredPosition = new Vector2(DifficultyToPosition(difficulty), 0);
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DayLabel.text = (15 - difficulty / 60).ToString();
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}
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public void ChangeDayCount()
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{
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//if (DayLabel) DayLabel.text = GameProcedureManager.Instance.DayCount.ToString();
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}
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}
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