OpenWorldVGDL/demo/components/Borders.tscn

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2025-01-17 13:42:05 +00:00
[gd_scene load_steps=8 format=3 uid="uid://dwnhqfjq7v1pq"]
[ext_resource type="Texture2D" uid="uid://cr72kjil43vgj" path="res://demo/assets/textures/rock030_nrm_rgh.png" id="1_nf248"]
[ext_resource type="Texture2D" uid="uid://br7bfxcxh60df" path="res://demo/assets/textures/rock030_alb_ht.png" id="1_t4onm"]
[sub_resource type="BoxMesh" id="BoxMesh_1kfaq"]
size = Vector3(1025.01, 4, 1)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_6nmqq"]
albedo_color = Color(0.670588, 0.670588, 0.670588, 1)
albedo_texture = ExtResource("1_t4onm")
roughness_texture = ExtResource("1_nf248")
roughness_texture_channel = 3
normal_enabled = true
normal_texture = ExtResource("1_nf248")
uv1_scale = Vector3(0.4, 0.4, 0.4)
uv1_triplanar = true
texture_filter = 5
[sub_resource type="BoxShape3D" id="BoxShape3D_s0c8u"]
size = Vector3(1025, 100, 1)
[sub_resource type="BoxMesh" id="BoxMesh_kfxc8"]
size = Vector3(3072, 4, 1)
[sub_resource type="BoxShape3D" id="BoxShape3D_pyqb2"]
size = Vector3(1, 100, 3072)
[node name="Borders" type="StaticBody3D"]
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 512)
mesh = SubResource("BoxMesh_1kfaq")
skeleton = NodePath("../..")
surface_material_override/0 = SubResource("StandardMaterial3D_6nmqq")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 50, 512)
shape = SubResource("BoxShape3D_s0c8u")
[node name="MeshInstance3D2" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, -2560)
mesh = SubResource("BoxMesh_1kfaq")
skeleton = NodePath("../..")
surface_material_override/0 = SubResource("StandardMaterial3D_6nmqq")
[node name="CollisionShape3D2" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 50, -2560)
shape = SubResource("BoxShape3D_s0c8u")
[node name="MeshInstance3D3" type="MeshInstance3D" parent="."]
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 512, 2, -1024)
mesh = SubResource("BoxMesh_kfxc8")
skeleton = NodePath("../..")
surface_material_override/0 = SubResource("StandardMaterial3D_6nmqq")
[node name="CollisionShape3D3" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 512, 50, -1024)
shape = SubResource("BoxShape3D_pyqb2")
[node name="MeshInstance3D4" type="MeshInstance3D" parent="."]
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -512, 2, -1024)
mesh = SubResource("BoxMesh_kfxc8")
skeleton = NodePath("../..")
surface_material_override/0 = SubResource("StandardMaterial3D_6nmqq")
[node name="CollisionShape3D4" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -512, 50, -1024)
shape = SubResource("BoxShape3D_pyqb2")