OpenWorldVGDL/demo/components/Environment.tscn

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2025-01-17 13:42:05 +00:00
[gd_scene load_steps=5 format=3 uid="uid://bb2lp50sjndus"]
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_vibap"]
sky_top_color = Color(0.192157, 0.282353, 0.509804, 1)
sky_horizon_color = Color(0.505882, 0.615686, 0.709804, 1)
ground_bottom_color = Color(0.211765, 0.313726, 0.552941, 1)
ground_horizon_color = Color(0.505882, 0.615686, 0.709804, 1)
ground_curve = 0.13
[sub_resource type="Sky" id="Sky_srg7c"]
sky_material = SubResource("ProceduralSkyMaterial_vibap")
[sub_resource type="Environment" id="Environment_8jcgm"]
background_mode = 2
sky = SubResource("Sky_srg7c")
ambient_light_source = 3
ambient_light_color = Color(0.55, 0.55, 0.55, 1)
ambient_light_sky_contribution = 0.3
tonemap_mode = 3
[sub_resource type="CameraAttributesPractical" id="CameraAttributesPractical_0gcl0"]
[node name="Environment" type="Node3D"]
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_8jcgm")
camera_attributes = SubResource("CameraAttributesPractical_0gcl0")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(-0.866024, -0.433016, 0.250001, 0, 0.499998, 0.866026, -0.500003, 0.749999, -0.43301, 0, 0, 0)
shadow_enabled = true
shadow_blur = 2.0
directional_shadow_blend_splits = true
directional_shadow_max_distance = 256.0