添加多个模型/贴图
This commit is contained in:
parent
86caf176fc
commit
373a457457
19
Bullet.tscn
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19
Bullet.tscn
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[gd_scene load_steps=4 format=3 uid="uid://xks0ar34uqsr"]
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[ext_resource type="Script" uid="uid://1kxyq4s6uft4" path="res://VGDL/vgdl_object.gd" id="1_ayd6b"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ayd6b"]
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emission_enabled = true
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emission = Color(1, 0, 0, 1)
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[sub_resource type="SphereMesh" id="SphereMesh_ayd6b"]
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radius = 0.25
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height = 0.5
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[node name="VGDLObject" type="Node3D"]
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script = ExtResource("1_ayd6b")
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metadata/_edit_horizontal_guides_ = [-64.0]
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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material_override = SubResource("StandardMaterial3D_ayd6b")
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mesh = SubResource("SphereMesh_ayd6b")
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8
Spaceship.tscn
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8
Spaceship.tscn
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[gd_scene load_steps=3 format=3 uid="uid://bwvtd3f17vl5t"]
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[ext_resource type="PackedScene" uid="uid://dvxuu7qux7qw0" path="res://assets/pixel_low_poly_spaceship.glb" id="1_p8lcy"]
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[ext_resource type="Script" uid="uid://1kxyq4s6uft4" path="res://VGDL/vgdl_object.gd" id="2_q1owq"]
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[node name="Player" instance=ExtResource("1_p8lcy")]
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transform = Transform3D(-1, 3.82137e-15, -8.74228e-08, 8.74228e-08, 4.37114e-08, -1, 0, -1, -4.37114e-08, 0, 0, 0)
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script = ExtResource("2_q1owq")
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8
UFO.tscn
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8
UFO.tscn
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[gd_scene load_steps=3 format=3 uid="uid://cf31rs33pliht"]
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[ext_resource type="PackedScene" uid="uid://c7oi32ojscrut" path="res://assets/space_harrier_carrier.glb" id="1_hlmu5"]
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[ext_resource type="Script" uid="uid://1kxyq4s6uft4" path="res://VGDL/vgdl_object.gd" id="2_m2gmv"]
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[node name="Enemy" instance=ExtResource("1_hlmu5")]
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transform = Transform3D(1, -8.74228e-08, 8.74228e-08, -8.74228e-08, -4.37114e-08, 1, -8.74228e-08, -1, -4.37114e-08, 0, 0, 0)
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script = ExtResource("2_m2gmv")
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@ -11,6 +11,13 @@ func parsing_state(state: JSObject):
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if VGDLObjects.has(obj.ID):
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var current_object: VGDLObject = VGDLObjects[obj.ID]
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current_object.update_object_state(obj)
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elif obj.blueprint != null:
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var current_object: VGDLObject = load("res://%s.tscn" % obj.blueprint) .instantiate()
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current_object.name = "%d_%s" % [obj.ID, obj.name]
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current_object.renderer = self
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add_child(current_object)
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VGDLObjects[obj.ID] = current_object
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current_object.update_object_state(obj)
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else:
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var current_object: VGDLObject = VGDL_OBJECT.instantiate()
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current_object.name = "%d_%s" % [obj.ID, obj.name]
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12
Wall.tscn
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Wall.tscn
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[gd_scene load_steps=3 format=3 uid="uid://oifd3ihylqqv"]
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[ext_resource type="Script" uid="uid://1kxyq4s6uft4" path="res://VGDL/vgdl_object.gd" id="1_l6igm"]
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[sub_resource type="BoxMesh" id="BoxMesh_l6igm"]
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[node name="VGDLObject" type="Node3D"]
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script = ExtResource("1_l6igm")
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metadata/_edit_horizontal_guides_ = [-64.0]
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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mesh = SubResource("BoxMesh_l6igm")
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assets/pixel_low_poly_spaceship.glb
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assets/pixel_low_poly_spaceship.glb
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assets/pixel_low_poly_spaceship.glb.import
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assets/pixel_low_poly_spaceship.glb.import
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[remap]
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importer="scene"
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importer_version=1
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type="PackedScene"
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uid="uid://dvxuu7qux7qw0"
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path="res://.godot/imported/pixel_low_poly_spaceship.glb-c3500d4cc6008848a3f0ab0ddf80b5b2.scn"
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[deps]
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source_file="res://assets/pixel_low_poly_spaceship.glb"
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dest_files=["res://.godot/imported/pixel_low_poly_spaceship.glb-c3500d4cc6008848a3f0ab0ddf80b5b2.scn"]
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[params]
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nodes/root_type=""
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nodes/root_name=""
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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nodes/use_node_type_suffixes=true
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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_subresources={}
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gltf/naming_version=1
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gltf/embedded_image_handling=1
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assets/pixel_low_poly_spaceship_0.png
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assets/pixel_low_poly_spaceship_0.png
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39
assets/pixel_low_poly_spaceship_0.png.import
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assets/pixel_low_poly_spaceship_0.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://caw5muybt67du"
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path.s3tc="res://.godot/imported/pixel_low_poly_spaceship_0.png-07b694ab7d986b73796689c97100bacf.s3tc.ctex"
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path.etc2="res://.godot/imported/pixel_low_poly_spaceship_0.png-07b694ab7d986b73796689c97100bacf.etc2.ctex"
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metadata={
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"imported_formats": ["s3tc_bptc", "etc2_astc"],
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"vram_texture": true
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}
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generator_parameters={
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"md5": "401e8e406e3cacfb84362ab6fdd1493a"
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}
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[deps]
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source_file="res://assets/pixel_low_poly_spaceship_0.png"
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dest_files=["res://.godot/imported/pixel_low_poly_spaceship_0.png-07b694ab7d986b73796689c97100bacf.s3tc.ctex", "res://.godot/imported/pixel_low_poly_spaceship_0.png-07b694ab7d986b73796689c97100bacf.etc2.ctex"]
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[params]
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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assets/space_harrier_carrier.glb
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assets/space_harrier_carrier.glb
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assets/space_harrier_carrier.glb.import
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assets/space_harrier_carrier.glb.import
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[remap]
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importer="scene"
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importer_version=1
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type="PackedScene"
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uid="uid://c7oi32ojscrut"
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path="res://.godot/imported/space_harrier_carrier.glb-1401a68098021f7adf31a39630c7c305.scn"
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[deps]
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source_file="res://assets/space_harrier_carrier.glb"
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dest_files=["res://.godot/imported/space_harrier_carrier.glb-1401a68098021f7adf31a39630c7c305.scn"]
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[params]
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nodes/root_type=""
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nodes/root_name=""
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nodes/apply_root_scale=true
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nodes/root_scale=0.1
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nodes/import_as_skeleton_bones=false
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nodes/use_node_type_suffixes=true
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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_subresources={}
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gltf/naming_version=1
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gltf/embedded_image_handling=1
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BIN
assets/space_harrier_carrier_0.png
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assets/space_harrier_carrier_0.png
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39
assets/space_harrier_carrier_0.png.import
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assets/space_harrier_carrier_0.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://chwyj26ru3ipe"
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path.s3tc="res://.godot/imported/space_harrier_carrier_0.png-8e894ee058b403b67e6f3ab93109360e.s3tc.ctex"
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path.etc2="res://.godot/imported/space_harrier_carrier_0.png-8e894ee058b403b67e6f3ab93109360e.etc2.ctex"
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metadata={
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"imported_formats": ["s3tc_bptc", "etc2_astc"],
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"vram_texture": true
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}
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generator_parameters={
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"md5": "4a848aefcd55260ddeaf4ad85997c81f"
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}
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[deps]
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source_file="res://assets/space_harrier_carrier_0.png"
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dest_files=["res://.godot/imported/space_harrier_carrier_0.png-8e894ee058b403b67e6f3ab93109360e.s3tc.ctex", "res://.godot/imported/space_harrier_carrier_0.png-8e894ee058b403b67e6f3ab93109360e.etc2.ctex"]
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[params]
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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@ -107,7 +107,7 @@ min_pitch = -70.0
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
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[node name="Camera3D" type="Camera3D" parent="."]
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transform = Transform3D(-1, 0, 0, 0, 0.496586, 0.867987, 0, 0.867987, -0.496586, 53.3291, 4.03761, -218.786)
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transform = Transform3D(-1, 0, 0, 0, 0.496621, 0.867968, 0, 0.867968, -0.496621, 53.3291, 4.03754, -218.786)
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[node name="PhantomCameraHost" type="Node" parent="Camera3D"]
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process_priority = 300
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@ -115,7 +115,7 @@ process_physics_priority = 300
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script = ExtResource("9_oylil")
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[node name="PlayerFollower" type="Node3D" parent="." node_paths=PackedStringArray("follow_target", "look_at_target")]
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transform = Transform3D(-0.988921, 0, 0, 0, 0.496556, 0.867889, 0, 0.867936, -0.49653, 53.3291, 4.03761, -218.786)
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transform = Transform3D(-0.988921, 0, 0, 0, 0.496591, 0.867869, 0, 0.867916, -0.496564, 53.3291, 4.03754, -218.786)
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script = ExtResource("10_cd38x")
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priority = 10
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follow_mode = 6
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godot.windows.opt.tools.64.20250410-110239-891.log
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godot.windows.opt.tools.64.20250410-113856-915.log
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godot.windows.opt.tools.64.20250410-114343-079.log
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godot.windows.opt.tools.64.20250410-142438-002.log
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godot.windows.opt.tools.64.20250410-143244-544.log
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godot.windows.opt.tools.64.20250410-143244-544.log
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@ -2,11 +2,11 @@ export const aliens_game = `
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BasicGame block_size=5
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SpriteSet
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background > Immovable img=oryx/space1 hidden=True
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base > Immovable color=WHITE img=oryx/space5
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base > Immovable color=WHITE img=oryx/space5 blueprint=Wall
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avatar > FlakAvatar stype=sam img=oryx/spaceship1 blueprint=Spaceship
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missile > Missile
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sam > orientation=UP color=BLUE singleton=True img=oryx/bullet2
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bomb > orientation=DOWN color=RED speed=0.5 img=oryx/bullet2
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sam > orientation=UP color=BLUE singleton=True img=oryx/bullet2 blueprint=Bullet
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bomb > orientation=DOWN color=RED speed=0.5 img=oryx/bullet2 blueprint=Bullet
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alien > Bomber stype=bomb prob=0.05 cooldown=3 speed=0.8 blueprint=UFO
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alienGreen > img=oryx/alien3
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alienBlue > img=oryx/alien1
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@ -80,6 +80,10 @@ locale/translations_pot_files=PackedStringArray("res://dialogue/ask_playing.dial
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3d_physics/layer_1="Environment"
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3d_physics/layer_2="Player"
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[physics]
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common/physics_interpolation=true
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[rendering]
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textures/vram_compression/import_etc2_astc=true
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