[gd_scene load_steps=5 format=3 uid="uid://bb2lp50sjndus"] [sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_vibap"] sky_top_color = Color(0.192157, 0.282353, 0.509804, 1) sky_horizon_color = Color(0.505882, 0.615686, 0.709804, 1) ground_bottom_color = Color(0.211765, 0.313726, 0.552941, 1) ground_horizon_color = Color(0.505882, 0.615686, 0.709804, 1) ground_curve = 0.13 [sub_resource type="Sky" id="Sky_srg7c"] sky_material = SubResource("ProceduralSkyMaterial_vibap") [sub_resource type="Environment" id="Environment_8jcgm"] background_mode = 2 sky = SubResource("Sky_srg7c") ambient_light_source = 3 ambient_light_color = Color(0.55, 0.55, 0.55, 1) ambient_light_sky_contribution = 0.3 tonemap_mode = 3 [sub_resource type="CameraAttributesPractical" id="CameraAttributesPractical_0gcl0"] [node name="Environment" type="Node3D"] [node name="WorldEnvironment" type="WorldEnvironment" parent="."] environment = SubResource("Environment_8jcgm") camera_attributes = SubResource("CameraAttributesPractical_0gcl0") [node name="DirectionalLight3D" type="DirectionalLight3D" parent="."] transform = Transform3D(-0.866024, -0.433016, 0.250001, 0, 0.499998, 0.866026, -0.500003, 0.749999, -0.43301, 0, 0, 0) shadow_enabled = true shadow_blur = 2.0 directional_shadow_blend_splits = true directional_shadow_max_distance = 256.0