OpenWorldVGDL/GameElements/EmployeeAnimations
2025-01-17 21:42:05 +08:00
..
attack-kick-left.res init 2025-01-17 21:42:05 +08:00
attack-kick-right.res init 2025-01-17 21:42:05 +08:00
attack-melee-left.res init 2025-01-17 21:42:05 +08:00
attack-melee-right.res init 2025-01-17 21:42:05 +08:00
crouch.res init 2025-01-17 21:42:05 +08:00
die.res init 2025-01-17 21:42:05 +08:00
drive.res init 2025-01-17 21:42:05 +08:00
emote-no.res init 2025-01-17 21:42:05 +08:00
emote-yes.res init 2025-01-17 21:42:05 +08:00
fall.res init 2025-01-17 21:42:05 +08:00
holding-both-shoot.res init 2025-01-17 21:42:05 +08:00
holding-both.res init 2025-01-17 21:42:05 +08:00
holding-left-shoot.res init 2025-01-17 21:42:05 +08:00
holding-left.res init 2025-01-17 21:42:05 +08:00
holding-right-shoot.res init 2025-01-17 21:42:05 +08:00
holding-right.res init 2025-01-17 21:42:05 +08:00
idle.res init 2025-01-17 21:42:05 +08:00
interact-left.res init 2025-01-17 21:42:05 +08:00
interact-right.res init 2025-01-17 21:42:05 +08:00
jump.res init 2025-01-17 21:42:05 +08:00
pick-up.res init 2025-01-17 21:42:05 +08:00
sit.res init 2025-01-17 21:42:05 +08:00
sprint.res init 2025-01-17 21:42:05 +08:00
static.res init 2025-01-17 21:42:05 +08:00
walk.res init 2025-01-17 21:42:05 +08:00
wheelchair-look-left.res init 2025-01-17 21:42:05 +08:00
wheelchair-look-right.res init 2025-01-17 21:42:05 +08:00
wheelchair-move-back.res init 2025-01-17 21:42:05 +08:00
wheelchair-move-forward.res init 2025-01-17 21:42:05 +08:00
wheelchair-move-left.res init 2025-01-17 21:42:05 +08:00
wheelchair-move-right.res init 2025-01-17 21:42:05 +08:00
wheelchair-sit.res init 2025-01-17 21:42:05 +08:00